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Option to resize the overlay. #27
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There isn't such an option yet, but it should be straightforward to multiply all font sizes according to a project setting. Note that when using the |
Use the |
I'm using |
You can increase the Stretch Scale project setting since Godot 4.2, although this will affect all 2D elements (including the ones that are unrelated to the debug menu). |
Yep, I would like to avoid this :-) In fact, at the moment DebugMenu is the only thing in the project that is not scaled up properly. |
Is there (or could there be added) an option to resize or scale the overlay? My game uses a small viewport (400x300 in an 800x600 window) but the overlay fills the whole screen (and hangs off the left hand side if not the bottom. This is what it looks like:
If the overlay could be scaled down it would be much more useful.
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