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Game frezes when call get_tree().quit() #22
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This is likely an issue with the thread that's used to request graphics driver version (as this is a slow operation, at least on Linux): godot-debug-menu/addons/debug_menu/debug_menu.gd Lines 120 to 144 in 9d36ea2
This should ideally be fixed upstream so cc @Ark2000 |
Hi,
Tested versions
Reproducible in:
System information
Godot v4.2.1.stable - Windows 11 - v10.0.22631 Build 2263 - Vulkan API 1.3.260 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3050 6GB Laptop GPU
Issue description
When you call the method get_tree().quit() with the "debug menu" addon enabled the game freezes.
Minimal reproduction project (MRP)
test.zip
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