Skip to content

Latest commit

 

History

History
76 lines (47 loc) · 2.72 KB

CHANGELOG.md

File metadata and controls

76 lines (47 loc) · 2.72 KB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

Fixed

  • Framerate reporting is now correct when the game is paused.

1.2.0 - 2023-12-15

Added

  • Support for indicating the use of FSR2 upscaling and antialiasing.
  • Support for indicating Direct3D 12, Metal and custom rendering drivers (will be displayed as-is).
  • Support for indicating ANGLE as rendering driver on Windows/macOS and OpenGL ES on Linux.

Changed

  • Vulkan on macOS and iOS is now displayed as "Vulkan via MoltenVK", since these platforms don't natively support Vulkan.

Fixed

1.1.2 - 2023-08-23

Fixed

1.1.1 - 2023-06-15

Fixed

  • Fix debug menu appearing behind 2D elements in the scene, or appearing offset when using a Camera2D.
    • This required changing the node structure by making them children of a CanvasLayer, so you may have to edit scripts if you're modifying the debug menu nodes' from a script.

1.1.0 - 2023-05-26

Added

  • The keyboard shortcut used to toggle the debug menu can now be overridden by adding a cycle_debug_menu input action to the input map.

Fixed

  • The 3D rendering resolution is now correctly calculated when using the canvas_items stretch mode.
  • The debug menu no longer blocks mouse input when visible.

1.0.1 - 2023-05-20

Fixed

1.0.0 - 2023-05-19

  • Initial versioned release.