All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Framerate reporting is now correct when the game is paused.
1.2.0 - 2023-12-15
- Support for indicating the use of FSR2 upscaling and antialiasing.
- Support for indicating Direct3D 12, Metal and custom rendering drivers (will be displayed as-is).
- Support for indicating ANGLE as rendering driver on Windows/macOS and OpenGL ES on Linux.
- Vulkan on macOS and iOS is now displayed as "Vulkan via MoltenVK", since these platforms don't natively support Vulkan.
- TAA is no longer marked as enabled if FSR2 scaling mode is used, as FSR2 includes its own temporal antialiasing implementation.
- Fixed not being able to set
DebugMenu.style
.
1.1.2 - 2023-08-23
- Fix error when running a scene without an Environment resource.
- Fix error spam when the add-on starts due to the thread safety checks added in Godot 4.1.
1.1.1 - 2023-06-15
- Fix debug menu appearing behind 2D elements in the scene, or appearing offset
when using a Camera2D.
- This required changing the node structure by making them children of a CanvasLayer, so you may have to edit scripts if you're modifying the debug menu nodes' from a script.
1.1.0 - 2023-05-26
- The keyboard shortcut used to toggle the debug menu can now be overridden by
adding a
cycle_debug_menu
input action to the input map.
- The 3D rendering resolution is now correctly calculated when using the
canvas_items
stretch mode. - The debug menu no longer blocks mouse input when visible.
1.0.1 - 2023-05-20
- Initial versioned release.