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Tabletop.io.Gui.csproj
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Tabletop.io.Gui.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{38D91E9A-130E-45DA-9D14-A0B2CE0D1796}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Tabletop.io.Gui</RootNamespace>
<FileAlignment>512</FileAlignment>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AssemblyName>Tabletop.io.Client</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AssemblyName>Tabletop.io.Client</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Unity-iOS|AnyCPU'">
<OutputPath>bin\Unity-iOS</OutputPath>
<DebugType>none</DebugType>
<WarningLevel>4</WarningLevel>
<Optimize>false</Optimize>
<DefineConstants>PLATFORM_IOS</DefineConstants>
<AssemblyName>Tabletop.io.Gui</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>external\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WebView.cs" />
<Compile Include="Linq.cs" />
<Compile Include="Controls\Album.cs" />
<Compile Include="Controls\Empty.cs" />
<Compile Include="Controls\ListBox.cs" />
<Compile Include="Controls\ListItem.cs" />
<Compile Include="Controls\TextView.cs" />
<Compile Include="Controls\Interfaces\IContainer.cs" />
<Compile Include="Controls\Interfaces\ICustomCursor.cs" />
<Compile Include="Controls\Interfaces\ICustomHitBox.cs" />
<Compile Include="Controls\Interfaces\IKeyboardInput.cs" />
<Compile Include="Controls\Image.cs" />
<Compile Include="Controls\Interfaces\ISpriteContent.cs" />
<Compile Include="Controls\Interfaces\ITextContent.cs" />
<Compile Include="Controls\Interfaces\IUpdate.cs" />
<Compile Include="Controls\Interfaces\IControl.cs" />
<Compile Include="Controls\Label.cs" />
<Compile Include="Controls\RadioGroup.cs" />
<Compile Include="Controls\ScrollView.cs" />
<Compile Include="Controls\TextBox.cs" />
<Compile Include="Controls\Button.cs" />
<Compile Include="Controls\Control.cs" />
<Compile Include="Controls\Interfaces\IMouseInput.cs" />
<Compile Include="Shaders\BuiltinShader.cs" />
<Compile Include="Visual\Atlas.cs" />
<Compile Include="Visual\BitmapChar.cs" />
<Compile Include="Visual\BitmapFont.cs" />
<Compile Include="Visual\NullVisual.cs" />
<Compile Include="Visual\TextRun.cs" />
<Compile Include="Visual\TextVisual.cs" />
<Compile Include="Visual\SpriteVisual.cs" />
<Compile Include="Visual\Enums.cs" />
<Compile Include="Visual\UVRect.cs" />
<Compile Include="Visual\VisualOptions.cs" />
<Compile Include="Visual\Sprite.cs" />
<Compile Include="Visual\Visual.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="Cursor.cs"/>
<Compile Include="Gui.cs"/>
<Compile Include="GuiManager.cs" />
<Compile Include="Layer.cs" />
<Compile Include="StringCache.cs" />
<Compile Include="Transition.cs" />
<Compile Include="Tween.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\SpriteVertexColored.txt" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Unity|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Unity</OutputPath>
<WarningLevel>4</WarningLevel>
<AssemblyName>Tabletop.io.Client</AssemblyName>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>