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main.tscn
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main.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://attractorS1.shader" type="Shader" id=1]
[ext_resource path="res://Camera.gd" type="Script" id=2]
[ext_resource path="res://colors.shader" type="Shader" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 3 )
[sub_resource type="PointMesh" id=3]
material = SubResource( 2 )
[sub_resource type="ProceduralSky" id=4]
sky_top_color = Color( 0, 0, 0, 1 )
sky_horizon_color = Color( 0, 0, 0, 1 )
sky_energy = 0.0
ground_horizon_color = Color( 0, 0, 0, 1 )
ground_curve = 50.0
sun_energy = 0.0
[sub_resource type="Environment" id=5]
background_mode = 2
background_sky = SubResource( 4 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 16.0
glow_enabled = true
[node name="Spatial" type="Spatial"]
[node name="Particles" type="Particles" parent="."]
amount = 100000
lifetime = 600.0
speed_scale = 0.4
explosiveness = 1.0
randomness = 1.0
process_material = SubResource( 1 )
draw_pass_1 = SubResource( 3 )
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 32, 27.8247 )
visible = false
light_energy = 100.0
light_specular = 0.2
shadow_color = Color( 0.835294, 0.490196, 0.490196, 1 )
omni_range = 100.0
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 120 )
shadow_color = Color( 0.823529, 0.305882, 0.305882, 1 )
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -66.8097, -27.0925, 95.6095 )
shadow_color = Color( 0.823529, 0.305882, 0.305882, 1 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0, 0 )
environment = SubResource( 5 )
far = 300.0
script = ExtResource( 2 )