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csgo.cs
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csgo.cs
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using System;
// 2022-06-29 06:10:57.575628500 UTC
namespace hazedumper
{
public const Int32 timestamp = 1656483057;
public static class netvars
{
public const Int32 cs_gamerules_data = 0x0;
public const Int32 m_ArmorValue = 0x117CC;
public const Int32 m_Collision = 0x320;
public const Int32 m_CollisionGroup = 0x474;
public const Int32 m_Local = 0x2FCC;
public const Int32 m_MoveType = 0x25C;
public const Int32 m_OriginalOwnerXuidHigh = 0x31D4;
public const Int32 m_OriginalOwnerXuidLow = 0x31D0;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1328;
public const Int32 m_SurvivalRules = 0xD00;
public const Int32 m_aimPunchAngle = 0x303C;
public const Int32 m_aimPunchAngleVel = 0x3048;
public const Int32 m_angEyeAnglesX = 0x117D0;
public const Int32 m_angEyeAnglesY = 0x117D4;
public const Int32 m_bBombDefused = 0x29C0;
public const Int32 m_bBombPlanted = 0x9A5;
public const Int32 m_bBombTicking = 0x2990;
public const Int32 m_bFreezePeriod = 0x20;
public const Int32 m_bGunGameImmunity = 0x9990;
public const Int32 m_bHasDefuser = 0x117DC;
public const Int32 m_bHasHelmet = 0x117C0;
public const Int32 m_bInReload = 0x32B5;
public const Int32 m_bIsDefusing = 0x997C;
public const Int32 m_bIsQueuedMatchmaking = 0x74;
public const Int32 m_bIsScoped = 0x9974;
public const Int32 m_bIsValveDS = 0x7C;
public const Int32 m_bSpotted = 0x93D;
public const Int32 m_bSpottedByMask = 0x980;
public const Int32 m_bStartedArming = 0x3400;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8;
public const Int32 m_bUseCustomBloomScale = 0x9DA;
public const Int32 m_clrRender = 0x70;
public const Int32 m_dwBoneMatrix = 0x26A8;
public const Int32 m_fAccuracyPenalty = 0x3340;
public const Int32 m_fFlags = 0x104;
public const Int32 m_flC4Blow = 0x29A0;
public const Int32 m_flCustomAutoExposureMax = 0x9E0;
public const Int32 m_flCustomAutoExposureMin = 0x9DC;
public const Int32 m_flCustomBloomScale = 0x9E4;
public const Int32 m_flDefuseCountDown = 0x29BC;
public const Int32 m_flDefuseLength = 0x29B8;
public const Int32 m_flFallbackWear = 0x31E0;
public const Int32 m_flFlashDuration = 0x10470;
public const Int32 m_flFlashMaxAlpha = 0x1046C;
public const Int32 m_flLastBoneSetupTime = 0x2928;
public const Int32 m_flLowerBodyYawTarget = 0x9ADC;
public const Int32 m_flNextAttack = 0x2D80;
public const Int32 m_flNextPrimaryAttack = 0x3248;
public const Int32 m_flSimulationTime = 0x268;
public const Int32 m_flTimerLength = 0x29A4;
public const Int32 m_hActiveWeapon = 0x2F08;
public const Int32 m_hBombDefuser = 0x29C4;
public const Int32 m_hMyWeapons = 0x2E08;
public const Int32 m_hObserverTarget = 0x339C;
public const Int32 m_hOwner = 0x29DC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_hViewModel = 0x3308;
public const Int32 m_iAccountID = 0x2FD8;
public const Int32 m_iClip1 = 0x3274;
public const Int32 m_iCompetitiveRanking = 0x1A84;
public const Int32 m_iCompetitiveWins = 0x1B88;
public const Int32 m_iCrosshairId = 0x11838;
public const Int32 m_iDefaultFOV = 0x333C;
public const Int32 m_iEntityQuality = 0x2FBC;
public const Int32 m_iFOV = 0x31F4;
public const Int32 m_iFOVStart = 0x31F8;
public const Int32 m_iGlowIndex = 0x10488;
public const Int32 m_iHealth = 0x100;
public const Int32 m_iItemDefinitionIndex = 0x2FBA;
public const Int32 m_iItemIDHigh = 0x2FD0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3388;
public const Int32 m_iShotsFired = 0x103E0;
public const Int32 m_iState = 0x3268;
public const Int32 m_iTeamNum = 0xF4;
public const Int32 m_lifeState = 0x25F;
public const Int32 m_nBombSite = 0x2994;
public const Int32 m_nFallbackPaintKit = 0x31D8;
public const Int32 m_nFallbackSeed = 0x31DC;
public const Int32 m_nFallbackStatTrak = 0x31E4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nModelIndex = 0x258;
public const Int32 m_nTickBase = 0x3440;
public const Int32 m_nViewModelIndex = 0x29D0;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x304C;
public const Int32 m_szLastPlaceName = 0x35C4;
public const Int32 m_thirdPersonViewAngles = 0x31E8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
public const Int32 m_vecViewOffset = 0x108;
public const Int32 m_viewPunchAngle = 0x3030;
public const Int32 m_zoomLevel = 0x33E0;
}
public static class signatures
{
public const Int32 anim_overlays = 0x2990;
public const Int32 clientstate_choked_commands = 0x4D30;
public const Int32 clientstate_delta_ticks = 0x174;
public const Int32 clientstate_last_outgoing_command = 0x4D2C;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F190;
public const Int32 dwClientState = 0x58CFDC;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D48;
public const Int32 dwClientState_Map = 0x28C;
public const Int32 dwClientState_MapDirectory = 0x188;
public const Int32 dwClientState_MaxPlayer = 0x388;
public const Int32 dwClientState_PlayerInfo = 0x52C0;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D90;
public const Int32 dwEntityList = 0x4DDB92C;
public const Int32 dwForceAttack = 0x320BE10;
public const Int32 dwForceAttack2 = 0x320BE1C;
public const Int32 dwForceBackward = 0x320BE64;
public const Int32 dwForceForward = 0x320BE58;
public const Int32 dwForceJump = 0x52858A8;
public const Int32 dwForceLeft = 0x320BE70;
public const Int32 dwForceRight = 0x320BE7C;
public const Int32 dwGameDir = 0x62B900;
public const Int32 dwGameRulesProxy = 0x52F90CC;
public const Int32 dwGetAllClasses = 0xDE9CAC;
public const Int32 dwGlobalVars = 0x58CCE0;
public const Int32 dwGlowObjectManager = 0x5324588;
public const Int32 dwInput = 0x522CF00;
public const Int32 dwInterfaceLinkList = 0x96E944;
public const Int32 dwLocalPlayer = 0xDBF4CC;
public const Int32 dwMouseEnable = 0xDC51D8;
public const Int32 dwMouseEnablePtr = 0xDC51A8;
public const Int32 dwPlayerResource = 0x320A190;
public const Int32 dwRadarBase = 0x52106A4;
public const Int32 dwSensitivity = 0xDC5074;
public const Int32 dwSensitivityPtr = 0xDC5048;
public const Int32 dwSetClanTag = 0x8A410;
public const Int32 dwViewMatrix = 0x4DCD244;
public const Int32 dwWeaponTable = 0x522D9C4;
public const Int32 dwWeaponTableIndex = 0x326C;
public const Int32 dwYawPtr = 0xDC4E38;
public const Int32 dwZoomSensitivityRatioPtr = 0xDCB620;
public const Int32 dwbSendPackets = 0xD8422;
public const Int32 dwppDirect3DDevice9 = 0xA6050;
public const Int32 find_hud_element = 0x2E4559D0;
public const Int32 force_update_spectator_glow = 0x3BDCEA;
public const Int32 interface_engine_cvar = 0x3EA3C;
public const Int32 is_c4_owner = 0x3CAD70;
public const Int32 m_bDormant = 0xED;
public const Int32 m_bIsLocalPlayer = 0x3628;
public const Int32 m_flSpawnTime = 0x103C0;
public const Int32 m_pStudioHdr = 0x2950;
public const Int32 m_pitchClassPtr = 0x5210940;
public const Int32 m_yawClassPtr = 0xDC4E38;
public const Int32 model_ambient_min = 0x590054;
public const Int32 set_abs_angles = 0x1E59F0;
public const Int32 set_abs_origin = 0x1E5830;
}
} // namespace hazedumper