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Makefile
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Makefile
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CC ?= clang
CFLAGS = -Ofast -Wno-unused-result -Wno-ignored-pragmas -Wno-unknown-attributes
LDFLAGS =
LDLIBS = -lm
INCLUDES =
CFLAGS_COND = -march=native
# Find nvcc
SHELL_UNAME = $(shell uname)
REMOVE_FILES = rm -f
OUTPUT_FILE = -o $@
CUDA_OUTPUT_FILE = -o $@
# NVCC flags
# -t=0 is short for --threads, 0 = number of CPUs on the machine
NVCC_FLAGS = -O3 -t=0 --use_fast_math -std=c++17
NVCC_LDFLAGS = -lcublas -lcublasLt
NVCC_INCLUDES =
NVCC_LDLIBS =
NCLL_INCUDES =
NVCC_CUDNN =
# By default we don't build with cudnn because it blows up compile time from a few seconds to ~minute
USE_CUDNN ?= 0
# We will place .o files in the `build` directory (create it if it doesn't exist)
BUILD_DIR = build
ifeq ($(OS), Windows_NT)
$(shell if not exist $(BUILD_DIR) mkdir $(BUILD_DIR))
REMOVE_BUILD_OBJECT_FILES := del $(BUILD_DIR)\*.obj
else
$(shell mkdir -p $(BUILD_DIR))
REMOVE_BUILD_OBJECT_FILES := rm -f $(BUILD_DIR)/*.o
endif
# Function to check if a file exists in the PATH
ifneq ($(OS), Windows_NT)
define file_exists_in_path
$(which $(1) 2>/dev/null)
endef
else
define file_exists_in_path
$(shell where $(1) 2>nul)
endef
endif
ifneq ($(CI),true) # if not in CI, then use the GPU query
ifndef GPU_COMPUTE_CAPABILITY # set to defaults if: make GPU_COMPUTE_CAPABILITY=
ifneq ($(call file_exists_in_path, __nvcc_device_query),)
GPU_COMPUTE_CAPABILITY = $(shell __nvcc_device_query)
GPU_COMPUTE_CAPABILITY := $(strip $(GPU_COMPUTE_CAPABILITY))
endif
endif
endif
# set to defaults if - make GPU_COMPUTE_CAPABILITY= otherwise use the compute capability detected above
ifneq ($(GPU_COMPUTE_CAPABILITY),)
NVCC_FLAGS += --generate-code arch=compute_$(GPU_COMPUTE_CAPABILITY),code=[compute_$(GPU_COMPUTE_CAPABILITY),sm_$(GPU_COMPUTE_CAPABILITY)]
endif
# autodect a lot of various supports on current platform
$(info ---------------------------------------------)
ifneq ($(OS), Windows_NT)
NVCC := $(shell which nvcc 2>/dev/null)
# Function to test if the compiler accepts a given flag.
define check_and_add_flag
$(eval FLAG_SUPPORTED := $(shell printf "int main() { return 0; }\n" | $(CC) $(1) -x c - -o /dev/null 2>/dev/null && echo 'yes'))
ifeq ($(FLAG_SUPPORTED),yes)
CFLAGS += $(1)
endif
endef
# Check each flag and add it if supported
$(foreach flag,$(CFLAGS_COND),$(eval $(call check_and_add_flag,$(flag))))
else
CFLAGS :=
REMOVE_FILES = del *.exe,*.obj,*.lib,*.exp,*.pdb && del
SHELL_UNAME := Windows
ifneq ($(shell where nvcc 2> nul),"")
NVCC := nvcc
else
NVCC :=
endif
CC := cl
CFLAGS = /Idev /Zi /nologo /W4 /WX- /diagnostics:column /sdl /O2 /Oi /Ot /GL /D _DEBUG /D _CONSOLE /D _UNICODE /D UNICODE /Gm- /EHsc /MD /GS /Gy /fp:fast /Zc:wchar_t /Zc:forScope /Zc:inline /permissive- \
/external:W3 /Gd /TP /wd4996 /[email protected] /FC /openmp:llvm
LDFLAGS :=
LDLIBS :=
INCLUDES :=
NVCC_FLAGS += -I"dev"
ifeq ($(WIN_CI_BUILD),1)
$(info Windows CI build)
OUTPUT_FILE = /link /OUT:$@
CUDA_OUTPUT_FILE = -o $@
else
$(info Windows local build)
OUTPUT_FILE = /link /OUT:$@ && copy /Y $@ [email protected]
CUDA_OUTPUT_FILE = -o $@ && copy /Y [email protected] $@
endif
endif
# Check and include cudnn if available
# You can override the path to cudnn frontend by setting CUDNN_FRONTEND_PATH on the make command line
# By default, we look for it in HOME/cudnn-frontend/include and ./cudnn-frontend/include
# Refer to the README for cuDNN install instructions
ifeq ($(USE_CUDNN), 1)
ifeq ($(SHELL_UNAME), Linux)
ifeq ($(shell [ -d $(HOME)/cudnn-frontend/include ] && echo "exists"), exists)
$(info ✓ cuDNN found, will run with flash-attention)
CUDNN_FRONTEND_PATH ?= $(HOME)/cudnn-frontend/include
else ifeq ($(shell [ -d cudnn-frontend/include ] && echo "exists"), exists)
$(info ✓ cuDNN found, will run with flash-attention)
CUDNN_FRONTEND_PATH ?= cudnn-frontend/include
else
$(error ✗ cuDNN not found. See the README for install instructions and the Makefile for hard-coded paths)
endif
NVCC_INCLUDES += -I$(CUDNN_FRONTEND_PATH)
NVCC_LDFLAGS += -lcudnn
NVCC_FLAGS += -DENABLE_CUDNN
NVCC_CUDNN = $(BUILD_DIR)/cudnn_att.o
else
ifneq ($(OS), Windows_NT)
$(info → cuDNN is not supported on MAC OS right now)
else
$(info ✓ Windows cuDNN found, will run with flash-attention)
ifeq ($(shell if exist "$(HOMEDRIVE)$(HOMEPATH)\cudnn-frontend\include" (echo exists)),exists)
CUDNN_FRONTEND_PATH ?= $(HOMEDRIVE)$(HOMEPATH)\cudnn-frontend\include #override on command line if different location
else ifeq ($(shell if exist "cudnn-frontend\include" (echo exists)),exists)
CUDNN_FRONTEND_PATH ?= cudnn-frontend\include #override on command line if different location
else
$(error ✗ cuDNN not found. See the README for install instructions and the Makefile for hard-coded paths)
endif
CUDNN_INCLUDE_PATH ?= -I"C:\Program Files\NVIDIA\CUDNN\v9.1\include\12.4"
CUDNN_FRONTEND_PATH += $(CUDNN_INCLUDE_PATH)
NVCC_FLAGS += --std c++20 -Xcompiler "/std:c++20" -Xcompiler "/EHsc /W0 /nologo /Ox /FS" -maxrregcount=0 --machine 64
NVCC_CUDNN = $(BUILD_DIR)\cudnn_att.obj
NVCC_INCLUDES += -I$(CUDNN_FRONTEND_PATH)
NVCC_LDFLAGS += -L"C:\Program Files\NVIDIA\CUDNN\v9.1\lib\12.4\x64" -lcudnn
NVCC_FLAGS += -DENABLE_CUDNN
endif
endif
else
$(info → cuDNN is manually disabled by default, run make with `USE_CUDNN=1` to try to enable)
endif
# Check if OpenMP is available
# This is done by attempting to compile an empty file with OpenMP flags
# OpenMP makes the code a lot faster so I advise installing it
# e.g. on MacOS: brew install libomp
# e.g. on Ubuntu: sudo apt-get install libomp-dev
# later, run the program by prepending the number of threads, e.g.: OMP_NUM_THREADS=8 ./gpt2
# First, check if NO_OMP is set to 1, if not, proceed with the OpenMP checks
ifeq ($(NO_OMP), 1)
$(info OpenMP is manually disabled)
else
ifneq ($(OS), Windows_NT)
# Detect if running on macOS or Linux
ifeq ($(SHELL_UNAME), Darwin)
# Check for Homebrew's libomp installation in different common directories
ifeq ($(shell [ -d /opt/homebrew/opt/libomp/lib ] && echo "exists"), exists)
# macOS with Homebrew on ARM (Apple Silicon)
CFLAGS += -Xclang -fopenmp -DOMP
LDFLAGS += -L/opt/homebrew/opt/libomp/lib
LDLIBS += -lomp
INCLUDES += -I/opt/homebrew/opt/libomp/include
$(info ✓ OpenMP found)
else ifeq ($(shell [ -d /usr/local/opt/libomp/lib ] && echo "exists"), exists)
# macOS with Homebrew on Intel
CFLAGS += -Xclang -fopenmp -DOMP
LDFLAGS += -L/usr/local/opt/libomp/lib
LDLIBS += -lomp
INCLUDES += -I/usr/local/opt/libomp/include
$(info ✓ OpenMP found)
else
$(info ✗ OpenMP not found)
endif
else
# Check for OpenMP support in GCC or Clang on Linux
ifeq ($(shell echo | $(CC) -fopenmp -x c -E - > /dev/null 2>&1; echo $$?), 0)
CFLAGS += -fopenmp -DOMP
LDLIBS += -lgomp
$(info ✓ OpenMP found)
else
$(info ✗ OpenMP not found)
endif
endif
endif
endif
# Check if NCCL is available, include if so, for multi-GPU training
ifeq ($(NO_MULTI_GPU), 1)
$(info → Multi-GPU (NCCL) is manually disabled)
else
ifneq ($(OS), Windows_NT)
# Detect if running on macOS or Linux
ifeq ($(SHELL_UNAME), Darwin)
$(info ✗ Multi-GPU on CUDA on Darwin is not supported, skipping NCCL support)
else ifeq ($(shell dpkg -l | grep -q nccl && echo "exists"), exists)
$(info ✓ NCCL found, OK to train with multiple GPUs)
NVCC_FLAGS += -DMULTI_GPU
NVCC_LDLIBS += -lnccl
else
$(info ✗ NCCL is not found, disabling multi-GPU support)
$(info ---> On Linux you can try install NCCL with `sudo apt install libnccl2 libnccl-dev`)
endif
endif
endif
ifeq ($(NO_USE_MPI), 1)
$(info → MPI is manually disabled)
else ifeq ($(shell [ -d /usr/lib/x86_64-linux-gnu/openmpi/lib/ ] && [ -d /usr/lib/x86_64-linux-gnu/openmpi/include/ ] && echo "exists"), exists)
$(info ✓ MPI enabled)
NVCC_INCLUDES += -I/usr/lib/x86_64-linux-gnu/openmpi/include
NVCC_LDFLAGS += -L/usr/lib/x86_64-linux-gnu/openmpi/lib/
NVCC_LDLIBS += -lmpi
NVCC_FLAGS += -DUSE_MPI
NVCC_FLAGS += -DMULTI_GPU
else
$(info ✗ MPI not found)
endif
# Precision settings, default to bf16 but ability to override
PRECISION ?= BF16
VALID_PRECISIONS := FP32 FP16 BF16
ifeq ($(filter $(PRECISION),$(VALID_PRECISIONS)),)
$(error Invalid precision $(PRECISION), valid precisions are $(VALID_PRECISIONS))
endif
ifeq ($(PRECISION), FP32)
PFLAGS = -DENABLE_FP32
else ifeq ($(PRECISION), FP16)
PFLAGS = -DENABLE_FP16
else
PFLAGS = -DENABLE_BF16
endif
# PHONY means these targets will always be executed
.PHONY: all train_gpt2 test_gpt2 train_gpt2cu test_gpt2cu train_gpt2fp32cu test_gpt2fp32cu profile_gpt2cu
# Add targets
TARGETS = train_gpt2 test_gpt2
# Conditional inclusion of CUDA targets
ifeq ($(NVCC),)
$(info ✗ nvcc not found, skipping GPU/CUDA builds)
else
$(info ✓ nvcc found, including GPU/CUDA support)
TARGETS += train_gpt2cu test_gpt2cu train_gpt2fp32cu test_gpt2fp32cu $(NVCC_CUDNN)
endif
$(info ---------------------------------------------)
all: $(TARGETS)
train_gpt2: train_gpt2.c
$(CC) $(CFLAGS) $(INCLUDES) $(LDFLAGS) $^ $(LDLIBS) $(OUTPUT_FILE)
test_gpt2: test_gpt2.c
$(CC) $(CFLAGS) $(INCLUDES) $(LDFLAGS) $^ $(LDLIBS) $(OUTPUT_FILE)
$(NVCC_CUDNN): llmc/cudnn_att.cpp
$(NVCC) -c $(NVCC_FLAGS) $(PFLAGS) $^ $(NVCC_INCLUDES) -o $@
train_gpt2cu: train_gpt2.cu $(NVCC_CUDNN)
$(NVCC) $(NVCC_FLAGS) $(PFLAGS) $^ $(NVCC_LDFLAGS) $(NVCC_INCLUDES) $(NVCC_LDLIBS) $(CUDA_OUTPUT_FILE)
train_gpt2fp32cu: train_gpt2_fp32.cu
$(NVCC) $(NVCC_FLAGS) $^ $(NVCC_LDFLAGS) $(NVCC_INCLUDES) $(NVCC_LDLIBS) $(CUDA_OUTPUT_FILE)
test_gpt2cu: test_gpt2.cu $(NVCC_CUDNN)
$(NVCC) $(NVCC_FLAGS) $(PFLAGS) $^ $(NVCC_LDFLAGS) $(NVCC_INCLUDES) $(NVCC_LDLIBS) $(CUDA_OUTPUT_FILE)
test_gpt2fp32cu: test_gpt2_fp32.cu
$(NVCC) $(NVCC_FLAGS) $^ $(NVCC_LDFLAGS) $(NVCC_INCLUDES) $(NVCC_LDLIBS) $(CUDA_OUTPUT_FILE)
profile_gpt2cu: profile_gpt2.cu $(NVCC_CUDNN)
$(NVCC) $(NVCC_FLAGS) $(PFLAGS) -lineinfo $^ $(NVCC_LDFLAGS) $(NVCC_INCLUDES) $(NVCC_LDLIBS) $(CUDA_OUTPUT_FILE)
clean:
$(REMOVE_FILES) $(TARGETS)
$(REMOVE_BUILD_OBJECT_FILES)