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Testing under Windows works fine but when I try to export the project for android it crashes:
I tried with a empty UE project to verify that US Android is properly configured and it worked without errors.
UATHelper: Packaging (Android (ATC)): Libraries - dynamic:
UATHelper: Packaging (Android (ATC)): Android modification: E:\Projects\UnrealEngine\AugmentedUnrealityEx\Plugins\AugmentedUnreality\Source\AugmentedUnreality\AugmentedUnrealityAndroid_UPL.xml
UATHelper: Packaging (Android (ATC)): Compiling Native code with NDK API 'android-22'
UATHelper: Packaging (Android (ATC)): Building 3 actions with 16 processes...
UATHelper: Packaging (Android (ATC)): [1/3] Module.AugmentedUnreality.cpp [armv7-es2]
UATHelper: Packaging (Android (ATC)): error: exception handling was disabled in PCH file but is currently enabled
UATHelper: Packaging (Android (ATC)): 1 error generated.
UATHelper: Packaging (Android (ATC)): [2/3] Module.AugmentedUnreality.gen.cpp [armv7-es2]
UATHelper: Packaging (Android (ATC)): error: exception handling was disabled in PCH file but is currently enabled
UATHelper: Packaging (Android (ATC)): 1 error generated.
UATHelper: Packaging (Android (ATC)): ERROR: UBT ERROR: Failed to produce item: E:\Projects\UnrealEngine\AugmentedUnrealityEx\Binaries\Android\AugmentedUnrealityEx-armv7-es2.so
UATHelper: Packaging (Android (ATC)): (see C:\Users\Eli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Apps+Unreal+Engine+UE_4.20\UBT-AugmentedUnrealityEx-Android-Development_2.txt for full exception trace)
PackagingResults: Error: exception handling was disabled in PCH file but is currently enabled
PackagingResults: Error: exception handling was disabled in PCH file but is currently enabled
PackagingResults: Error: UBT ERROR: Failed to produce item: E:\Projects\UnrealEngine\AugmentedUnrealityEx\Binaries\Android\AugmentedUnrealityEx-armv7-es2.so
UATHelper: Packaging (Android (ATC)): Total build time: 3,12 seconds (Parallel executor: 0,00 seconds)
UATHelper: Packaging (Android (ATC)): Took 3,4121057s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ATC)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Eli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Apps+Unreal+Engine+UE_4.20\UBT-AugmentedUnrealityEx-Android-Development_2.txt)
UATHelper: Packaging (Android (ATC)): (see C:\Users\Eli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Apps+Unreal+Engine+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Eli\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Apps+Unreal+Engine+UE_4.20\UBT-AugmentedUnrealityEx-Android-Development_2.txt)
UATHelper: Packaging (Android (ATC)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ATC)): BUILD FAILED
PackagingResults: Error: Unknown Error
The text was updated successfully, but these errors were encountered:
Testing under Windows works fine but when I try to export the project for android it crashes:
I tried with a empty UE project to verify that US Android is properly configured and it worked without errors.
The text was updated successfully, but these errors were encountered: