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no shadows? #26

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antithing opened this issue May 3, 2018 · 6 comments
Open

no shadows? #26

antithing opened this issue May 3, 2018 · 6 comments

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@antithing
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Hi, thanks for making this code available. I have loaded the example project, and printed the markers. I see the cube and candle overlaid in the game, but I do not see the shadows. Do I need to enable them somehow? Thanks again.

@natarajnattu
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even i'm also not getting shadows on shadow plane! any suggestions for this question @adynathos

i tried put static mesh under the shadow plane and still not appearing.
played with lightning still don't know whats the issue.

@adynathos
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What OS are you running this on? I think there was a problem with Android rendering which didn't show the shadows which were present on Windows.

I will look at it next week when I'm back from holidays.
I recommend inspecting then shadow plane material settings - maybe there is something about shadows.

@natarajnattu
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Thanks for the reply..
enjoy the holidays!

@adynathos
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I think the reason was that the shadow-plane actor was hidden in the example level, could you try the new test project (1.2.05) or un-hiding the shadow-plane?

@natarajnattu
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natarajnattu commented Aug 20, 2018

Hi adynathos,

Im trying with 1.2.05 project.

when im building source im geting this error in the file:
AURVideoScreenBase.cpp

error
Severity Code Description Project File Line Suppression State
Error (active) class "UAURVideoScreenBase" has no member "SetGenerateOverlapEvents" AugmentedUnrealityEx \Source\AugmentedUnreality\AURVideoScreenBase.cpp line 34

when i commented out this line
this->SetGenerateOverlapEvents(false);

the build is succeed and when i open the project in 4.19 it says the project map is built for newer versions

after opening the project, the project has no aurcamera related things

and map is not loaded.

image

when i tried to generate files with 4.20 version, it saying.
Visual Studio 2015 requires the Universal CRT to be installed.

pls help

is 1.2.05 project for 4.20?

@adynathos
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is 1.2.05 project for 4.20?

Yes, the change 1.2.04 -> 1.2.05 is making it compile with UE4.20.

Anyway you don't need to use the new version to try the shadows.
In 1.2.04's example project, the shadow plane actor is "hidden in game". Find the shadow plane actor in the map and uncheck "hidden in game".

when i tried to generate files with 4.20 version, it saying.
Visual Studio 2015 requires the Universal CRT to be installed.

That suggests that you could install some "universal CRT" component for your VS, or update to VS2017.

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