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Realize Game Controller Support (N22) #12

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EmmanuelSchmuck opened this issue Jul 10, 2017 · 3 comments
Open

Realize Game Controller Support (N22) #12

EmmanuelSchmuck opened this issue Jul 10, 2017 · 3 comments
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@EmmanuelSchmuck
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EmmanuelSchmuck commented Jul 10, 2017

Refer to Need 22

Note: check out whether iTowns didn't already do it (maybe for the track pad or for pad interactions?)

@EmmanuelSchmuck EmmanuelSchmuck self-assigned this Jul 10, 2017
@jailln jailln added this to the First client/server prototype milestone Jul 10, 2017
@jailln jailln changed the title Realize Game Controller Support Realize Game Controller Support (N22) Jul 10, 2017
@EricBoix EricBoix added the P2 label Jul 11, 2017
@EricBoix EricBoix removed the P2 label Oct 5, 2017
@EricBoix
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EricBoix commented Oct 5, 2017

Can be done with using JoyToKey (Windoze) and QJoyPad (Linux)

@Jeremy-Gaillard
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There's also a JavaScript API: https://developer.mozilla.org/fr/docs/Web/Guide/API/Gamepad

@mbredif
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mbredif commented Mar 27, 2018

You can have a look at the geoid example that drives a globecontrol using the gamepad api : https://github.com/iTowns/demo-geoid/blob/gh-pages/index.html#L204-L229

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