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player.h
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player.h
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/***************************************************************************
* Copyright (C) 2011 by Terraneo Federico *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* As a special exception, if other files instantiate templates or use *
* macros or inline functions from this file, or you compile this file *
* and link it with other works to produce a work based on this file, *
* this file does not by itself cause the resulting work to be covered *
* by the GNU General Public License. However the source code for this *
* file must still be made available in accordance with the GNU General *
* Public License. This exception does not invalidate any other reasons *
* why a work based on this file might be covered by the GNU General *
* Public License. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include "miosix.h"
#ifndef PLAYER_H
#define PLAYER_H
/**
* Class to play an audio file on the STM32's DAC
*/
class Player
{
public:
/**
* \return an instance of the player (singleton)
*/
static Player& instance();
/**
* Play an audio file, returning after the file has coompleted playing
* \param sound sound file to play
*/
void play(unsigned short* buf, unsigned short size);
/**
* \return true if the resource is busy
*/
bool isPlaying() const;
void init();
private:
Player();
~Player();
Player(const Player&);
Player& operator= (const Player&);
bool fillStereoBuffer(unsigned short *buffer, int size);
mutable miosix::Mutex mutex;
unsigned short* soundBuffer;
unsigned int soundSize;
unsigned int soundIndex;
};
#endif //PLAYER_H