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Event-driven applications are stateful streaming applications that ingest event streams and process the events with application-specific business logic.
Typical use cases for event-driven applications include:
Real-time recommendations (e.g., for recommending products while customers browse a retailer’s website)
Pattern detection or complex event processing (e.g., for fraud detection in credit card transactions)
Anomaly detection (e.g., to detect attempts to intrude a computer network)
Event-driven applications are an evolution of microservices. They communicate via event logs instead of REST calls and hold application data as local state instead of writing it to and reading it from an external datastore, such as a relational database or key-value store.
Table API is in LINQ style.
Chapter 2
Modern stream processors, like Apache Flink, can offer latencies as low as a few milliseconds.
Processing-time windows introduce the lowest latency possible. Since you do not take into consideration late events and out-of-order events, a window simply needs to buffer up events and immediately trigger computation once the specified time length is reached. Thus, for applications where speed is more important than accuracy, processing time comes in handy.
Another case is when you need to periodically report results in real time, independently of their accuracy. An example application would be a real-time monitoring dashboard that displays event aggregates as they are received.
Finally, processing-time windows offer a faithful representation of the streams themselves, which might be a desirable property for some use cases. For instance, you might be interested in observing the stream and counting the number of events per second to detect outages.
To recap, processing time offers low latency but results depend on the speed of processing and are not deterministic.
It is important to note that sometimes you can get stronger semantics with weaker guarantees. A common case is when a task performs idempotent operations, like maximum or minimum. In this case, you can achieve exactly-once semantics with at-least-once guarantees.
Chapter 3. The Architecture of Apache Flink
Flink does not provide durable, distributed storage. Instead, it takes advantage of distributed filesystems like HDFS or object stores such as S3. For leader election in highly available setups, Flink depends on Apache ZooKeeper.
Flink applications can be deployed in two different styles.
Framework style:
In this mode, Flink applications are packaged into a JAR file and submitted by a client to a running service. The service can be a Flink Dispatcher, a Flink JobManager, or YARN’s ResourceManager.
If the application was submitted to a JobManager, it immediately starts to execute the application.
If the application was submitted to a Dispatcher or YARN ResourceManager, it will spin up a JobManager and hand over the application, and the JobManager will start to execute the application.
Library style: In this mode, the Flink application is bundled in an application-specific container image, such as a Docker image. The image also includes the code to run a JobManager and ResourceManager. When a container is started from the image, it automatically launches the ResourceManager and JobManager and submits the bundled job for execution. A second, job-independent image is used to deploy TaskManager containers. A container that is started from this image automatically starts a TaskManager, which connects to the ResourceManager and registers its slots. Typically, an external resource manager such as Kubernetes takes care of starting the images and ensures that containers are restarted in case of a failure.
The framework style follows the traditional approach of submitting an application (or query) via a client to a running service. In the library style, there is no Flink service. Instead, Flink is bundled as a library together with the application in a container image. This deployment mode is common for microservices architectures.
Data Transfer in Flink
The TaskManagers take care of shipping data from sending tasks to receiving tasks. The network component of a TaskManager collects records in buffers before they are shipped, i.e., records are not shipped one by one but batched into buffers. This technique is fundamental to effectively using the networking resource and achieving high throughput. The mechanism is similar to the buffering techniques used in networking or disk I/O protocols.
Note that shipping records in buffers does imply that Flink’s processing model is based on microbatches.
Each TaskManager has a pool of network buffers (by default 32 KB in size) to send and receive data. If the sender and receiver tasks run in separate TaskManager processes, they communicate via the network stack of the operating system. Streaming applications need to exchange data in a pipelined fashion—each pair of TaskManagers maintains a permanent TCP connection to exchange data.2 With a shuffle connection pattern, each sender task needs to be able to send data to each receiving task. A TaskManager needs one dedicated network buffer for each receiving task that any of its tasks need to send data to.
Data transfer between TaskManagers:
With a shuffle or broadcast connection, each sending task needs a buffer for each receiving task; the number of required buffers is quadratic to the number of tasks of the involved operators. Flink’s default configuration for network buffers is sufficient for small- to medium-sized setups. For larger setups, you need to tune the configuration.
When a sender task and a receiver task run in the same TaskManager process, the sender task serializes the outgoing records into a byte buffer and puts the buffer into a queue once it is filled. The receiving task takes the buffer from the queue and deserializes the incoming records. Hence, data transfer between tasks that run on the same TaskManager does not cause network communication.
Credit-Based Flow Control
A receiving task grants some credit to a sending task, the number of network buffers that are reserved to receive its data.
Once a sender receives a credit notification, it ships as many buffers as it was granted and the size of its backlog—the number of network buffers that are filled and ready to be shipped.
The receiver processes the shipped data with the reserved buffers and uses the sender’s backlog size to prioritize the next credit grants for all its connected senders.
Task Chaining: The functions of the operators are fused into a single task that is executed by a single thread. Records that are produced by a function are separately handed over to the next function with a simple method call. Hence, there are basically no serialization and communication costs for passing records between functions.
Watermarks:
In Flink, watermarks are implemented as special records holding a timestamp as a Long value. Watermarks flow in a stream of regular records with annotated timestamps.
A task maintains a partition watermark for each input partition. When it receives a watermark from a partition, it updates the respective partition watermark to be the maximum of the received value and the current value. Subsequently, the task updates its event-time clock to be the minimum of all partition watermarks. If the event-time clock advances, the task processes all triggered timers and finally broadcasts its new event time to all downstream tasks by emitting a corresponding watermark to all connected output partitions.
Flink’s watermark-handling and propagation algorithm ensures operator tasks emit properly aligned timestamped records and watermarks. However, it relies on the fact that all partitions continuously provide increasing watermarks. As soon as one partition does not advance its watermarks or becomes completely idle and does not ship any records or watermarks, the event-time clock of a task will not advance and the timers of the task will not trigger. This situation can be problematic for time-based operators that rely on an advancing clock to perform computations and clean up their state. Consequently, the processing latencies and state size of time-based operators can significantly increase if a task does not receive new watermarks from all input tasks at regular intervals.
If a source function (temporarily) does not emit anymore watermarks, it can declare itself idle. Flink will exclude stream partitions produced by idle source functions from the watermark computation of subsequent operators. The idle mechanism of sources can be used to address the problem of not advancing watermarks as discussed earlier.
The text was updated successfully, but these errors were encountered:
Chapter 1
Event-Driven Applications
Table API is in LINQ style.
Chapter 2
Modern stream processors, like Apache Flink, can offer latencies as low as a few milliseconds.
Processing-time windows introduce the lowest latency possible. Since you do not take into consideration late events and out-of-order events, a window simply needs to buffer up events and immediately trigger computation once the specified time length is reached. Thus, for applications where speed is more important than accuracy, processing time comes in handy.
Another case is when you need to periodically report results in real time, independently of their accuracy. An example application would be a real-time monitoring dashboard that displays event aggregates as they are received.
Finally, processing-time windows offer a faithful representation of the streams themselves, which might be a desirable property for some use cases. For instance, you might be interested in observing the stream and counting the number of events per second to detect outages.
To recap, processing time offers low latency but results depend on the speed of processing and are not deterministic.
It is important to note that sometimes you can get stronger semantics with weaker guarantees. A common case is when a task performs idempotent operations, like maximum or minimum. In this case, you can achieve exactly-once semantics with at-least-once guarantees.
Chapter 3. The Architecture of Apache Flink
Flink does not provide durable, distributed storage. Instead, it takes advantage of distributed filesystems like HDFS or object stores such as S3. For leader election in highly available setups, Flink depends on Apache ZooKeeper.
Flink applications can be deployed in two different styles.
Data Transfer in Flink
The TaskManagers take care of shipping data from sending tasks to receiving tasks. The network component of a TaskManager collects records in buffers before they are shipped, i.e., records are not shipped one by one but batched into buffers. This technique is fundamental to effectively using the networking resource and achieving high throughput. The mechanism is similar to the buffering techniques used in networking or disk I/O protocols.
Note that shipping records in buffers does imply that Flink’s processing model is based on microbatches.
Each TaskManager has a pool of network buffers (by default 32 KB in size) to send and receive data. If the sender and receiver tasks run in separate TaskManager processes, they communicate via the network stack of the operating system. Streaming applications need to exchange data in a pipelined fashion—each pair of TaskManagers maintains a permanent TCP connection to exchange data.2 With a shuffle connection pattern, each sender task needs to be able to send data to each receiving task. A TaskManager needs one dedicated network buffer for each receiving task that any of its tasks need to send data to.
Data transfer between TaskManagers:
With a shuffle or broadcast connection, each sending task needs a buffer for each receiving task; the number of required buffers is quadratic to the number of tasks of the involved operators. Flink’s default configuration for network buffers is sufficient for small- to medium-sized setups. For larger setups, you need to tune the configuration.
When a sender task and a receiver task run in the same TaskManager process, the sender task serializes the outgoing records into a byte buffer and puts the buffer into a queue once it is filled. The receiving task takes the buffer from the queue and deserializes the incoming records. Hence, data transfer between tasks that run on the same TaskManager does not cause network communication.
Credit-Based Flow Control
Task Chaining: The functions of the operators are fused into a single task that is executed by a single thread. Records that are produced by a function are separately handed over to the next function with a simple method call. Hence, there are basically no serialization and communication costs for passing records between functions.
Watermarks:
If a source function (temporarily) does not emit anymore watermarks, it can declare itself idle. Flink will exclude stream partitions produced by idle source functions from the watermark computation of subsequent operators. The idle mechanism of sources can be used to address the problem of not advancing watermarks as discussed earlier.
The text was updated successfully, but these errors were encountered: