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Nevermind.... that seems to be broken, and the "Special Action" toggle only allows for keyboard input. |
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So basically I want it so that when I tap a button, the game thinks I have another button held down. Then I only need to tap a button again to make the game think I have let go of the button.
So I'm trying to create a special action (mapped to "R3") where if I activate the action, the macro will press a certain key (in this case "R1") and hold it in the downstate (using Keep Key State option) therefore simulating as if I have the held down while tapping one button.
My issue now is I don't know how to send a "key up" state in order to cancel the held down button. I've been testing this in game and pressing "R1" again doesn't seem to work and the game just keeps the button held down forever. My question is, how can I send an up key state so that the game recognizes that I have let go of R1? Pressing again doesn't seem to work :(. I've also tried having another macro with a "key down" and then immediately "key up" state, but this also doesn't work. I don't think it's possible to create a macro that only makes a key up input too, I've tried editing the text file too but it always reads the first instance of a button as a key down. And thanks!
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