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CRemotePlayer.cpp
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CRemotePlayer.cpp
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#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <unistd.h>
// -------------- includy pro sitovani ---------------
#include "CRemotePlayer.h"
#include "CGameSession.h"
#include "CCommand.h"
using namespace std;
CRemotePlayer::CRemotePlayer(int socket) : cliSocket(socket) {
}
CRemotePlayer::~CRemotePlayer() {
}
CCommand CRemotePlayer::getCommand(const CGameSession& gS) {
CMyMove m = getMove(gS,cliSocket);
CMyMove exitm(-2,-2,-2,-2);
if(m.isFicture()){
return CCommand(SURRENDER);
}
else if(m == exitm){
return CCommand(EXIT);
}
m.rotateMove();
m.printMove();
m.figure = gS.getBoard().getPiece(m.toX,m.toY);
return CCommand(m);
}
CMyMove CRemotePlayer::getMove(const CGameSession& gS,int cliSocket) {
return gS.networking.getMove(cliSocket);
}
int CRemotePlayer::getSocket() const {
return cliSocket;
}