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CLocalPlayer.cpp
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CLocalPlayer.cpp
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#include "AllExceptions.h"
#include "CLocalPlayer.h"
#include "CGameSession.h"
#include "CPawn.h"
#include "CCommand.h"
#include <climits>
//CMyMove CLocalPlayer::getMove(const CGameSession& gS, int cliSocket){
//}
void CLocalPlayer::badInput() const{
cout << "Špatný vstup, přečtěte si manuál ke hře." << endl;
}
string CLocalPlayer::readInput() const{
string tmpstr;
getline(cin,tmpstr);
if(!cin.good() || tmpstr.empty()){
throw BadInputException();
}
return tmpstr;
}
CLocalPlayer::CLocalPlayer() {
}
CLocalPlayer::~CLocalPlayer() {
}
CCommand CLocalPlayer::getCommand(const CGameSession & gS){
CCommand com;
string tmp;
try{
cout<<"Na tahu je "<< (gS.currentPlayer == WHITE ? "BÍLÝ" : "ČERNÝ") <<endl;
cout<<"Zadejte příkaz:"<<endl;
tmp = readInput();
}catch(BadInputException & ex){
cout << "Vyhozena vyjímka BadInput." << endl;
return CCommand(UNKNOWN);
}
try{
com.makeCommand(tmp); // naplni com zadanym commandem od uzivatele
}catch(BadCommandException & ex){
cout << "Neplatný příkaz." << endl;
return CCommand(UNKNOWN);
}
return com;
}