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I think it would be helpful for the toolkit to have an option similar to what's in the runtime in the enhancements tab to have all the meshes that don't have enhancements applied to them yet to flash red. Right now I have the game pulled up with the mod I'm working on while having the toolkit open so the flashing red feature in the runtime can show me what's not been replaced in the toolkit.
Please describe the feature/improvement?
There could perhaps be a toggle option to either have what's not been replaced yet flash red just like the runtime, or perhaps some other form of showing the meshes on a scene that haven't been worked on yet. Right now I'm just clicking meshes I suspect may or may not have been replaced with an upscaler.
What would be your solution? (optional)
...
Version
2024.5.1
Media
No response
The text was updated successfully, but these errors were encountered:
Contact Details (Optional)
No response
What is the context of the feature/improvement?
I think it would be helpful for the toolkit to have an option similar to what's in the runtime in the enhancements tab to have all the meshes that don't have enhancements applied to them yet to flash red. Right now I have the game pulled up with the mod I'm working on while having the toolkit open so the flashing red feature in the runtime can show me what's not been replaced in the toolkit.
Please describe the feature/improvement?
There could perhaps be a toggle option to either have what's not been replaced yet flash red just like the runtime, or perhaps some other form of showing the meshes on a scene that haven't been worked on yet. Right now I'm just clicking meshes I suspect may or may not have been replaced with an upscaler.
What would be your solution? (optional)
...
Version
2024.5.1
Media
No response
The text was updated successfully, but these errors were encountered: