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BrainMod
22652 lines (21952 loc) · 752 KB
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BrainMod
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// ==UserScript==
// @name BraINMod (UPTADE)
// @namespace Best Hack 2020
// @version 2.0.2
// @description By UnKnoWn#8932
// @author UnKnoWn#8932
// @match *://moomoo.io/*
// @match *://dev.moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @grant none
// @require https://greasyfork.org/scripts/368273-msgpack/code/msgpack.js?version=598723
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
// @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js
// @icon https://cdn.steemitimages.com/DQmZ2JU5w9YJY7GKtUaKvRxL5kNnwCP9xoT84iwB6v2pYbZ/dragon%20awaken.jpg
// @downloadURL none
// ==/UserScript==
var YouName = window.prompt("You Name (~BraINMod~):","");
var autoreloadloop;
var autoreloadenough = 0;
autoreloadloop = setInterval(function () {
if (autoreloadenough < 200) {
if (document.getElementById("loadingText").innerHTML == `disconnected<a href="javascript:window.location.href=window.location.href" class="ytLink">reload</a>`) {
clearInterval(autoreloadloop);
setTimeout(function () {document.title = "Moo Moo";}, 1000)
location.reload();
}
autoreloadenough++;
}
else if (autoreloadenough >= 300) {
clearInterval(autoreloadloop);
setTimeout(function () {document.title = "Moo Moo";}, 1000)
}
}, 50);
(() => {
try {
class Collection {
constructor(array = []) {
this.__array = array;
}
fromID(id) {
return this.__array.filter(thing => thing.id === id);
}
get(id) {
return this.fromID(id)[0];
}
has(id) {
return this.fromID(id).length > 0;
}
forEach(callback) {
this.__array.forEach(callback);
}
}
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
const players = {};
let currentID = null;
let ws;
function randInt(min, max) {
const mini = Math.ceil(min);
return Math.floor(Math.random() * (Math.floor(max) - mini + 1)) + mini;
}
function randItem(array) {
return array[randInt(0, array.length - 1)];
}
const modules = new Collection([{
id: "core",
name: "Core",
description: "BraINMod New Mod 2020 menu",
required: true,
init: () => {
const example = $($("#linksContainer2").children()[0]);
const mesLink = example.clone();
mesLink.text(`MES v${GM_info.script.version}`);
mesLink.attr("href", "https://github.com/Nebula-Developers/Moomoo-Enhancement-Suite");
example.after(" | ", mesLink);
}
}, {
id: "tracers",
name: "Tracers",
settings: [{
id: "line_color",
type: "color",
name: "Line Color",
description: "The color of the tracers.",
default: "#000000"
}],
init: () => {
function drawTracers() {
Object.values(players).forEach(player => {
if (currentID === null || players[currentID] === undefined || players[currentID].longID === undefined) return;
ctx.strokeStyle = color;
ctx.lineWidth = 3;
const player2 = players[currentID];
ctx.beginPath();
ctx.moveTo(player2.x, player2.y);
ctx.lineTo(player.x, player.y);
ctx.stroke();
});
window.requestAnimationFrame(drawTracers);
}
drawTracers();
},
}, {
id: "auto_chat",
name: "Automatic Chat",
description: "Automatically chats certain messages.",
settings: [{
id: "messages",
name: "Message List",
hover: "You can insert multiple messages with a comma; if you want to say both '1' and '2', put '1,2'.",
default: "Hello!,Git gud!",
type: "text",
}, {
id: "randomize_messages",
name: "Randomize Messages",
default: true,
type: "checkbox",
}],
init: () => {
let index = 0;
const messages = config.auto_chat.messages.split(",");
setInterval(() => {
if (ws) {
const toSend = config.auto_chat.randomize_messages ? randItem(messages) : messages[index];
ws.emit("ch", [
toSend,
]);
index += 1;
if (index >= messages.length) {
index = 0;
}
}
}, 3000);
}
}, {
id: "smart_hat",
name: "Smart Hats",
description: "This module allows you to equip certain hats at certain times to get the most out of those actions.",
}, {
id: "heal",
name: "Autoheal",
description: "With this module, you can automatically heal when you get damaged.",
}, {
id: "object_map",
name: "Object Mapper",
description: "Maps the position of objects to your minimap.",
}, {
id: "projectile_blocker",
name: "Arrow Blocking",
description: "When you have a shield, this module will prevent arrows from hitting you by equipping it and blocking the arrow.",
}, {
id: "coordinates",
name: "Coordinates",
description: "Shows your coordinates.",
}, {
id: "minimap_biomes",
name: "Biomes on Minimap",
description: "Shows the different biomes on the minimap by coloring each region.",
init: () => {
$("#mapDisplay").css("background", "url('https://cdn.discordapp.com/attachments/652521766555746325/683639971101278260/dragon.png')");
},
deinit: () => {
$("#mapDisplay").css("background", "rgba(0, 0, 0, 0.25)");
},
}, {
id: "custom_text",
name: "Custom Text",
description: "This module lets you change the text of many things.",
settings: [{
id: "death",
name: "Death",
default: "YOU DIED",
type: "text",
}, {
id: "title",
name: "Title",
default: "Moo Moo",
type: "text",
}],
init: () => {
$("#diedText").text(config.custom_text.death);
document.title = config.custom_text.title;
},
}, {
id: "ping_display",
name: "Show Ping",
description: "Adds the ping counter in-game.",
init: () => {
const pingDisplay = $("#pingDisplay");
pingDisplay.css("top", "3px");
pingDisplay.css("display", "block");
$("body").append(pingDisplay);
}
}]);
const config = JSON.parse(localStorage.getItem("mes_config")) || {};
function setConfig(moduleID, key, value) {
if (!config[moduleID]) {
config[moduleID] = {};
}
if (!(key === undefined || value === undefined)) {
config[moduleID][key] = value;
}
return localStorage.setItem("mes_config", JSON.stringify(config));
}
modules.forEach(module => {
setConfig(module.id);
});
WebSocket = class extends WebSocket {
constructor(...arg) {
super(...arg);
ws = this;
this.addEventListener("message", event => {
const data = msgpack.decode(event.data);
switch (data[0]) {
case "1":
currentID = data[1][0];
case "2":
players[data[1][0][1]] = {
longID: data[1][0][0],
name: data[1][0][2],
x: data[1][0][3],
y: data[1][0][4],
angle: data[1][0][5],
lastUpdated: Date.now(),
};
break;
case "3":
for (let i = 0, len = data[1][0].length / 13; i < len; i++) {
if (!players[data[1][0][0 + i * 13]]) {
players[data[1][0][0 + i * 13]] = {
x: data[1][0][1 + i * 13],
y: data[1][0][2 + i * 13],
angle: data[1][0][3 + i * 13],
lastUpdated: Date.now(),
};
} else {
const p = players[data[1][0][0 + i * 13]];
p.x = data[1][0][1 + i * 13];
p.y = data[1][0][2 + i * 13],
p.angle = data[1][0][3 + i * 13],
p.lastUpdated = Date.now();
}
}
break;
case "4":
for (const k in players) {
if (players[k].longID == data[1][0]) delete players[k];
}
}
});
this._send = this.send;
this.send = function () {
this._send.apply(this, arguments);
};
this.emit = function () {
const input = msgpack.encode(arguments);
this.send(input);
}
}
};
let menuOpen = false;
const gameUI = $("#gameUI");
const menuButton = $("#allianceButton").clone(false);
menuButton.children()[0].innerText = "touch_app";
menuButton.css("right", "450px");
menuButton.attr("title", `Moomoo Enhancement Script v${GM_info.script.version}`);
menuButton.on("click", toggleMenu);
gameUI.append(menuButton);
const menuWrapper = $("<div/>");
menuWrapper.css("display", "none");
menuWrapper.css("width", "100%");
menuWrapper.css("position", "absolute");
menuWrapper.css("top", "50%");
menuWrapper.css("transform", "translateY(-50%)");
menuWrapper.css("text-align", "center");
menuWrapper.css("pointer-events", "initial");
const hackMenu = $("<div/>");
hackMenu.attr("id", "hackMenu");
const settingsBox = $("<div/>");
settingsBox.attr("id", "settingsBox");
const categoryChoose = $("<select/>");
categoryChoose.css("width", "30%");
categoryChoose.append("<option disabled>Choose Category</option>");
// Add all modules to the module options select...
modules.forEach(module => {
const moduleOpt = $("<option/>");
moduleOpt.attr("value", module.id);
moduleOpt.text(module.name)
categoryChoose.append(moduleOpt);
});
function makeInput(setting, configVal) {
const input = $(`<input/>`);
input.attr("type", setting.type);
input.attr("name", setting.id);
input.css("margin", "5px");
input.css("max-width", "25px");
const label = $(`<label class="settingRadio" />`);
label.text(setting.name);
input.attr("title", setting.hover);
switch (setting.type) {
case "text":
input.css("width", "170px");
input.css("max-width", "170px");
input.attr("placeholder", `Default: ${setting.default}`);
input.val(configVal);
label.text(setting.name + ":");
break;
case "checkbox":
input.prop("checked", configVal);
break;
default:
input.val(configVal);
}
if (setting.type === "text") {
label.append(input);
} else {
label.prepend(input);
}
return label;
}
categoryChoose.on("change", event => {
const newmod = modules.get(event.target.value);
settingsBox.empty();
const desc = $("<p/>");
desc.text(newmod.description || `You can change settings for the ${newmod.name} module here.`);
settingsBox.append(desc);
if (!newmod.required) {
const enabledToggle = makeInput({
type: "checkbox",
id: "enabled",
name: "Enable Module",
hover: "Toggles all functionality in this module.",
}, config[newmod.id].enabled);
settingsBox.append(enabledToggle);
}
// Append module-provided settings.
if (newmod.settings) {
newmod.settings.forEach(setting => {
settingsBox.append("<br/>");
settingsBox.append(makeInput(setting, config[newmod.id][setting.id]));
});
}
});
settingsBox.on("change", event => {
const target = $(event.target);
switch (target.attr("type")) {
case "checkbox":
return setConfig(categoryChoose.val(), target.attr("name"), target.prop("checked"));
default:
return setConfig(categoryChoose.val(), target.attr("name"), target.val());
}
});
categoryChoose.val("core").change();
hackMenu.append("<h1>Options</h2>");
hackMenu.append(categoryChoose);
hackMenu.append(settingsBox);
menuWrapper.append(hackMenu);
gameUI.append(menuWrapper);
$("head").append(`
<style>
#hackMenu {
background-color: rgb(119, 0, 1, 0.75);
width: 400px;
height: 400px;
color: white;
max-height: calc(100vh - 400px);
overflow-y: hidden;
display: inline-block;
border-radius: 4px;
}
#settingsBox {
height: 300px;
overflow-y: scroll;
padding: 25px;
text-align: left;
font-size: 18px;
}
h1 {
font-size: 26px;
text-transform: uppercase;
}
</style>
`);
function toggleMenu() {
menuOpen = !menuOpen;
menuWrapper.css("display", menuOpen ? "block" : "none");
}
modules.forEach(module => {
if (config[module.id].enabled || module.required) {
if (module.init) {
module.init();
} else {
console.warn(`Module ${module.id} has no initialization.`);
}
}
});
} catch (e) {
console.warn(e)
}
})();
$("#consentBlock").css({display: "none"});
$("#ytLink").css({display: "none"});
let newImg = document.createElement("img");
newImg.src = ""
newImg.style = `position: absolute; top: 1px; left: 8%; z-index: 1; width: 1px; height: 1px; cursor: pointer;`;
document.body.prepend(newImg);
newImg.addEventListener("click", () => {
let w = window.open("", null, `height=6, width=1, status=yes, toolbar=no, menubar=no, location=no`);
});
$("#gameCanvas").css('cursor', 'url(http://cur.cursors-4u.net/user/use-1/use153.cur), default');
$("#consentBlock").css({display: "none"});
//$("#youtuberOf").css({display: "none"});
$("#mapDisplay").css({background: `url('https://www.google.com/search?q=brain+images&rlz=1C1GIGM_enEG784EG784&sxsrf=ALeKk00MnaIDZkv1D_hMB37ct0K0uu3-_g:1592401002461&tbm=isch&source=iu&ictx=1&fir=zy-dRl7Usfi8RM%253A%252CyH4Yg8_u5p74jM%252C_&vet=1&usg=AI4_-kS1SMlqItGPo5ZmaOx7YkvY_rTsUQ&sa=X&ved=2ahUKEwjGwt2A_IjqAhVEZxUIHagrDRgQ9QEwA3oECAkQNg#imgrc=zy-dRl7Usfi8RM:')`});
$("#mapDisplay").css({
'border-radious':'300px',
'border':'3px solid #AC0E0E'
});
$("#menuButton").css({background: `url('https://cdn.discordapp.com/attachments/632465085855563776/682964309478866994/download_32.jpg')`});
$("#allianceButton").css({background: `url('https://cdn.discordapp.com/attachments/632465085855563776/682964309478866994/download_32.jpg')`});
$("#storeButton").css({background: `url('https://cdn.discordapp.com/attachments/632465085855563776/682964309478866994/download_32.jpg')`});
$("#chatButton").css({background: `url('https://cdn.discordapp.com/attachments/632465085855563776/682964309478866994/download_32.jpg')`});
const pingDisplay = $("#pingDisplay");
pingDisplay.css("top", "3px");
pingDisplay.css("display", "block");
$("body").append(pingDisplay);
document.getElementById("moomooio_728x90_home").style.display = "none";
$("#moomooio_728x90_home").parent().css({display: "none"});
(function() {
var můjVar;
var můjVar2;
var můjVar3;
var můjVar4;
var můjVar5;
var můjVar6;
var můjVar7;
var můjVar8;
var můjVar9;
var můjVar10;
var můjVar11;
var můjVar12;
var můjVar13;
var můjVar14;
var můjVar15;
var můjVar16;
var můjVar17;
var můjVar18;
var můjVar19;
var můjVar20;
var můjVar21;
var můjVar22;
var můjVar23;
var můjVar24;
var můjVar25;
var můjVar26;
var můjVar27;
var můjVar28;
var můjVar29;
var můjVar30;
var můjVar31;
var můjVar32;
var můjVar33;
var můjVar34;
var můjVar35;
var můjVar36;
var můjVar37;
var můjVar38;
var můjVar39;
var můjVar40;
var můjVar41;
var změna = true;
var ID_FΔZΣ = 45;
var ID_Moo_Head = 28;
var ID_Moo_Cap = 51;
var ID_Apple_Cap = 50;
var ID_Pig_Head = 29;
var ID_Fluff_Head = 30;
var ID_Pandou_Head = 36;
var ID_Bear_Head = 37;
var ID_Monkey_Head = 38;
var ID_Polar_Head = 44;
var ID_Fez_Hat = 35;
var ID_Enigma_Hat = 42;
var ID_Blitz_Hat = 43;
var ID_Bob_XIII_Hat = 49;
var ID_Bummle_Hat = 8;
var ID_Straw_Hat = 2;
var ID_Winter_Cap = 15;
var ID_Cowboy_Hat = 5;
var ID_Ranger_Hat = 4;
var ID_Explorer_Hat = 18;
var ID_Flipper_Hat = 31;
var ID_Marksman_Cap = 1;
var ID_Bush_Gear = 10;
var ID_Halo = 48;
var ID_Soldier_Helmet = 6;
var ID_Anti_Venom_Gear = 23;
var ID_Medic_Gear = 13;
var ID_Miners_Helmet = 9;
var ID_Musketeer_Hat = 32;
var ID_Bull_Helmet = 7;
var ID_Emp_Helmet = 22;
var ID_Booster_Hat = 12;
var ID_Barbarian_Armor = 26;
var ID_Plague_Mask = 21;
var ID_Bull_Mask = 46;
var ID_Windmill_Hat = 14;
var ID_Spike_Gear = 11;
var ID_Samurai_Armor = 20;
var ID_Bushido_Armor = 16;
var ID_Scavenger_Gear = 27;
var ID_Tank_Gear = 40;
document.addEventListener('keydown', function (e) {
if (e.keyCode == 118) {
e.preventDefault();
if (změna) {
storeEquip(ID_FΔZΣ);
můjVar = setTimeout(function(){ h1(); }, 75);
} else {
clearTimeout(můjVar);
clearTimeout(můjVar2);
clearTimeout(můjVar3);
clearTimeout(můjVar4);
clearTimeout(můjVar5);
clearTimeout(můjVar6);
clearTimeout(můjVar7);
clearTimeout(můjVar8);
clearTimeout(můjVar9);
clearTimeout(můjVar10);
clearTimeout(můjVar11);
clearTimeout(můjVar12);
clearTimeout(můjVar13);
clearTimeout(můjVar14);
clearTimeout(můjVar15);
clearTimeout(můjVar16);
clearTimeout(můjVar17);
clearTimeout(můjVar18);
clearTimeout(můjVar19);
clearTimeout(můjVar20);
clearTimeout(můjVar21);
clearTimeout(můjVar22);
clearTimeout(můjVar23);
clearTimeout(můjVar24);
clearTimeout(můjVar25);
clearTimeout(můjVar26);
clearTimeout(můjVar27);
clearTimeout(můjVar28);
clearTimeout(můjVar29);
clearTimeout(můjVar30);
clearTimeout(můjVar31);
clearTimeout(můjVar32);
clearTimeout(můjVar33);
clearTimeout(můjVar34);
clearTimeout(můjVar35);
clearTimeout(můjVar36);
clearTimeout(můjVar37);
clearTimeout(můjVar38);
clearTimeout(můjVar39);
clearTimeout(můjVar40);
clearTimeout(můjVar41);
storeEquip(ID_FΔZΣ);
}
změna = !změna;
}
});
function h1() {
storeEquip(ID_FΔZΣ);
clearTimeout(můjVar);
můjVar2 = setTimeout(function(){ h2(); }, 75);
}
function h2() {
storeEquip(ID_Moo_Head);
clearTimeout(můjVar2);
můjVar3 = setTimeout(function(){ h3(); }, 75);
}
function h3() {
storeEquip(ID_Pig_Head);
clearTimeout(můjVar3);
můjVar4 = setTimeout(function(){ h4(); }, 75);
}
function h4() {
storeEquip(ID_Fluff_Head);
clearTimeout(můjVar4);
můjVar5 = setTimeout(function(){ h5(); }, 75);
}
function h5() {
storeEquip(ID_Pandou_Head);
clearTimeout(můjVar5);
můjVar6 = setTimeout(function(){ h6(); }, 75);
}
function h6() {
storeEquip(ID_Bear_Head);
clearTimeout(můjVar6);
můjVar7 = setTimeout(function(){ h7(); }, 75);
}
function h7() {
storeEquip(ID_Monkey_Head);
clearTimeout(můjVar7);
můjVar8 = setTimeout(function(){ h8(); }, 75);
}
function h8() {
storeEquip(ID_Polar_Head);
clearTimeout(můjVar8);
můjVar9 = setTimeout(function(){ h9(); }, 75);
}
function h9() {
storeEquip(ID_Fez_Hat);
clearTimeout(můjVar9);
můjVar10 = setTimeout(function(){ h10(); }, 75);
}
function h10() {
storeEquip(ID_Enigma_Hat);
clearTimeout(můjVar10);
můjVar11 = setTimeout(function(){ h11(); }, 75);
}
function h11() {
storeEquip(ID_Blitz_Hat);
clearTimeout(můjVar11);
můjVar12 = setTimeout(function(){ h12(); }, 75);
}
function h12() {
storeEquip(ID_Bob_XIII_Hat);
clearTimeout(můjVar12);
můjVar13 = setTimeout(function(){ h13(); }, 75);
}
function h13() {
storeEquip(ID_Moo_Cap);
clearTimeout(můjVar12);
můjVar14 = setTimeout(function(){ h14(); }, 75);
}
function h14() {
storeEquip(ID_Apple_Cap);
clearTimeout(můjVar12);
můjVar = setTimeout(function(){ h1(); }, 75);
}
})();
(function() {
var můjVar;
var můjVar2;
var můjVar3;
var můjVar4;
var můjVar5;
var můjVar6;
var můjVar7;
var můjVar8;
var můjVar9;
var můjVar10;
var můjVar11;
var můjVar12;
var můjVar13;
var můjVar14;
var můjVar15;
var můjVar16;
var můjVar17;
var můjVar18;
var můjVar19;
var můjVar20;
var můjVar21;
var můjVar22;
var můjVar23;
var můjVar24;
var můjVar25;
var můjVar26;
var můjVar27;
var můjVar28;
var můjVar29;
var můjVar30;
var můjVar31;
var můjVar32;
var můjVar33;
var můjVar34;
var můjVar35;
var můjVar36;
var můjVar37;
var můjVar38;
var můjVar39;
var můjVar40;
var můjVar41;
var změna = true;
var ID_FΔZΣ = 45;
var ID_Moo_Head = 28;
var ID_Pig_Head = 29;
var ID_Fluff_Head = 30;
var ID_Pandou_Head = 36;
var ID_Bear_Head = 37;
var ID_Monkey_Head = 38;
var ID_Polar_Head = 44;
var ID_Fez_Hat = 35;
var ID_Enigma_Hat = 42;
var ID_Blitz_Hat = 43;
var ID_Bob_XIII_Hat = 49;
var ID_Bummle_Hat = 8;
var ID_Straw_Hat = 2;
var ID_Winter_Cap = 15;
var ID_Cowboy_Hat = 5;
var ID_Ranger_Hat = 4;
var ID_Explorer_Hat = 18;
var ID_Flipper_Hat = 31;
var ID_Marksman_Cap = 1;
var ID_Bush_Gear = 10;
var ID_Halo = 48;
var ID_Soldier_Helmet = 6;
var ID_Anti_Venom_Gear = 23;
var ID_Medic_Gear = 13;
var ID_Miners_Helmet = 9;
var ID_Musketeer_Hat = 32;
var ID_Bull_Helmet = 7;
var ID_Emp_Helmet = 22;
var ID_Booster_Hat = 12;
var ID_Barbarian_Armor = 26;
var ID_Plague_Mask = 21;
var ID_Bull_Mask = 46;
var ID_Windmill_Hat = 14;
var ID_Spike_Gear = 11;
var ID_Samurai_Armor = 20;
var ID_Bushido_Armor = 16;
var ID_Scavenger_Gear = 27;
var ID_Tank_Gear = 40;
var ID_Moo_Cap = 51;
var ID_Apple_Cap = 50;
document.addEventListener('keydown', function (e) {
if (e.keyCode == 117) {
e.preventDefault();
if (změna) {
storeEquip(ID_FΔZΣ);
můjVar = setTimeout(function(){ h1(); }, 75);
} else {
clearTimeout(můjVar);
clearTimeout(můjVar2);
clearTimeout(můjVar3);
clearTimeout(můjVar4);
clearTimeout(můjVar5);
clearTimeout(můjVar6);
clearTimeout(můjVar7);
clearTimeout(můjVar8);
clearTimeout(můjVar9);
clearTimeout(můjVar10);
clearTimeout(můjVar11);
clearTimeout(můjVar12);
clearTimeout(můjVar13);
clearTimeout(můjVar14);
clearTimeout(můjVar15);
clearTimeout(můjVar16);
clearTimeout(můjVar17);
clearTimeout(můjVar18);
clearTimeout(můjVar19);
clearTimeout(můjVar20);
clearTimeout(můjVar21);
clearTimeout(můjVar22);
clearTimeout(můjVar23);
clearTimeout(můjVar24);
clearTimeout(můjVar25);
clearTimeout(můjVar26);
clearTimeout(můjVar27);
clearTimeout(můjVar28);
clearTimeout(můjVar29);
clearTimeout(můjVar30);
clearTimeout(můjVar31);
clearTimeout(můjVar32);
clearTimeout(můjVar33);
clearTimeout(můjVar34);
clearTimeout(můjVar35);
clearTimeout(můjVar36);
clearTimeout(můjVar37);
clearTimeout(můjVar38);
clearTimeout(můjVar39);
clearTimeout(můjVar40);
clearTimeout(můjVar41);
storeEquip(ID_FΔZΣ);
}
změna = !změna;
}
});
function h1() {
storeEquip(ID_FΔZΣ);
clearTimeout(můjVar);
můjVar2 = setTimeout(function(){ h2(); }, 75);
}
function h2() {
storeEquip(ID_Moo_Head);
clearTimeout(můjVar2);
můjVar3 = setTimeout(function(){ h3(); }, 75);
}
function h3() {
storeEquip(ID_Pig_Head);
clearTimeout(můjVar3);
můjVar4 = setTimeout(function(){ h4(); }, 75);
}
function h4() {
storeEquip(ID_Fluff_Head);
clearTimeout(můjVar4);
můjVar5 = setTimeout(function(){ h5(); }, 75);
}
function h5() {
storeEquip(ID_Pandou_Head);
clearTimeout(můjVar5);
můjVar6 = setTimeout(function(){ h6(); }, 75);
}
function h6() {
storeEquip(ID_Bear_Head);
clearTimeout(můjVar6);
můjVar7 = setTimeout(function(){ h7(); }, 75);
}
function h7() {
storeEquip(ID_Monkey_Head);
clearTimeout(můjVar7);
můjVar8 = setTimeout(function(){ h8(); }, 75);
}
function h8() {
storeEquip(ID_Polar_Head);
clearTimeout(můjVar8);
můjVar9 = setTimeout(function(){ h9(); }, 75);
}
function h9() {
storeEquip(ID_Fez_Hat);
clearTimeout(můjVar9);
můjVar10 = setTimeout(function(){ h10(); }, 75);
}
function h10() {
storeEquip(ID_Enigma_Hat);
clearTimeout(můjVar10);
můjVar11 = setTimeout(function(){ h11(); }, 75);
}
function h11() {
storeEquip(ID_Blitz_Hat);
clearTimeout(můjVar11);
můjVar12 = setTimeout(function(){ h12(); }, 75);
}
function h12() {
storeEquip(ID_Bob_XIII_Hat);
clearTimeout(můjVar12);
můjVar13 = setTimeout(function(){ h13(); }, 75);
}
function h13() {
storeEquip(ID_Bummle_Hat);
clearTimeout(můjVar13);
můjVar14 = setTimeout(function(){ h14(); }, 75);
}
function h14() {
storeEquip(ID_Straw_Hat);
clearTimeout(můjVar14);
můjVar15 = setTimeout(function(){ h15(); }, 75);
}
function h15() {
storeEquip(ID_Winter_Cap);
clearTimeout(můjVar15);
můjVar16 = setTimeout(function(){ h16(); }, 75);
}
function h16() {
storeEquip(ID_Cowboy_Hat);
clearTimeout(můjVar16);
můjVar17 = setTimeout(function(){ h17(); }, 75);
}
function h17() {
storeEquip(ID_Ranger_Hat);
clearTimeout(můjVar17);
můjVar18 = setTimeout(function(){ h18(); }, 75);
}
function h18() {
storeEquip(ID_Explorer_Hat);
clearTimeout(můjVar18);
můjVar19 = setTimeout(function(){ h19(); }, 75);
}
function h19() {
storeEquip(ID_Flipper_Hat);
clearTimeout(můjVar19);
můjVar20 = setTimeout(function(){ h20(); }, 75);
}
function h20() {
storeEquip(ID_Marksman_Cap);
clearTimeout(můjVar20);
můjVar21 = setTimeout(function(){ h21(); }, 75);
}
function h21() {
storeEquip(ID_Bush_Gear);
clearTimeout(můjVar21);
můjVar22 = setTimeout(function(){ h22(); }, 75);
}
function h22() {
storeEquip(ID_Halo);
clearTimeout(můjVar22);
můjVar23 = setTimeout(function(){ h23(); }, 75);
}
function h23() {
storeEquip(ID_Soldier_Helmet);
clearTimeout(můjVar23);
můjVar24 = setTimeout(function(){ h24(); }, 75);
}
function h24() {
storeEquip(ID_Anti_Venom_Gear);
clearTimeout(můjVar24);
můjVar25 = setTimeout(function(){ h25(); }, 75);
}
function h25() {
storeEquip(ID_Medic_Gear);
clearTimeout(můjVar25);
můjVar26 = setTimeout(function(){ h26(); }, 75);
}
function h26() {
storeEquip(ID_Miners_Helmet);
clearTimeout(můjVar26);
můjVar27 = setTimeout(function(){ h27(); }, 75);
}
function h27() {
storeEquip(ID_Musketeer_Hat);
clearTimeout(můjVar27);
můjVar28 = setTimeout(function(){ h28(); }, 75);
}
function h28() {
storeEquip(ID_Bull_Helmet);
clearTimeout(můjVar28);
můjVar29 = setTimeout(function(){ h29(); }, 75);
}
function h29() {
storeEquip(ID_Emp_Helmet);
clearTimeout(můjVar29);
můjVar30 = setTimeout(function(){ h30(); }, 75);
}
function h30() {
storeEquip(ID_Booster_Hat);
clearTimeout(můjVar30);
můjVar31 = setTimeout(function(){ h31(); }, 75);
}