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This Reddit post and the link to the wiki within explains it better, but simply put, the mob spawning mechanics work like this:
Mob spawning radius
However, if you lower the simulation distance from 8 chunks (and thus, lower from 128 blocks), this will leave mobs unloaded which makes them unable to despawn, but still contributing to the mob cap. This could mess up mob farms, and unless someone does their research they wouldn't know how to fix it, so I believe it's best to set the default to 8 chunks.
Additional details
No response
The text was updated successfully, but these errors were encountered:
Mobs other than fish despawn immediately if no player is within 128 blocks of it, while fish despawn if no player is within 64 blocks.
https://minecraft.wiki/w/Simulation_distance#Java_Edition describes that simulation distance affects ticking and visibility in Java Edition - not (de)spawning, which proves the previous point of 8 being useful for despawning cases
What config to change
Change default simulation to 8 chunks.
Why should it be changed
This Reddit post and the link to the wiki within explains it better, but simply put, the mob spawning mechanics work like this:
Mob spawning radius
However, if you lower the simulation distance from 8 chunks (and thus, lower from 128 blocks), this will leave mobs unloaded which makes them unable to despawn, but still contributing to the mob cap. This could mess up mob farms, and unless someone does their research they wouldn't know how to fix it, so I believe it's best to set the default to 8 chunks.
Additional details
No response
The text was updated successfully, but these errors were encountered: