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Set default simulation distance to 8 chunks to avoid mob farms breaking. #888

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notadev01 opened this issue Sep 27, 2024 · 2 comments
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option An option, config, keybind or manifest change

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@notadev01
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What config to change

Change default simulation to 8 chunks.

Why should it be changed

This Reddit post and the link to the wiki within explains it better, but simply put, the mob spawning mechanics work like this:

Mob spawning radius

Mob spawning radius

However, if you lower the simulation distance from 8 chunks (and thus, lower from 128 blocks), this will leave mobs unloaded which makes them unable to despawn, but still contributing to the mob cap. This could mess up mob farms, and unless someone does their research they wouldn't know how to fix it, so I believe it's best to set the default to 8 chunks.

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@notadev01 notadev01 added the option An option, config, keybind or manifest change label Sep 27, 2024
@Madis0 Madis0 added this to 6.2.0 Oct 6, 2024
@Madis0 Madis0 moved this to Todo in 6.2.0 Oct 6, 2024
@Madis0
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Madis0 commented Oct 6, 2024

unable to despawn, but still contributing to the mob cap

What is your reference for that claim? The whole reddit thread just seems to be speculation...

@Madis0 Madis0 removed this from 6.2.0 Oct 10, 2024
@Madis0 Madis0 added this to 6.4.0 Oct 10, 2024
@Madis0 Madis0 moved this to Todo in 6.4.0 Oct 10, 2024
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Madis0 commented Oct 26, 2024

I am now convinced based on the following:

Mobs other than fish despawn immediately if no player is within 128 blocks of it, while fish despawn if no player is within 64 blocks.

To be tested in an upcoming beta, unless there are good counter-arguments.

@Madis0 Madis0 moved this from Todo to In Progress in 6.4.0 Oct 26, 2024
@Madis0 Madis0 moved this from In Progress to Todo in 6.4.0 Oct 26, 2024
@Madis0 Madis0 moved this from Todo to In Progress in 6.4.0 Dec 7, 2024
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