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[Bug] Distant Horizons Visual Bug | Water can be seen through walls #74

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AndreaGFR500 opened this issue Aug 3, 2024 · 6 comments
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@AndreaGFR500
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AndreaGFR500 commented Aug 3, 2024

Hello!
When using this shaderpack along with Distant Horizons, water can be seen through walls.
I'm using forge 1.20.1 47.2.0 along with embeddium 0.3.28 (Sodium fork)

2024-08-03_17 28 58

Desktop:

  • GPU : RTX 2080 Super
  • Shader loader : Oculus
  • Shader version : 1.3.6

I also tried it without my modpack with only Embeddium, Oculus, and DH, and the visual bug still persists.

@AndreaGFR500 AndreaGFR500 added the bug Something isn't working label Aug 3, 2024
@Eldritch6847
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problem also happens on fabric 0.15.11 with Sodium 0.5.8 + Iris 1.7.0 with Distant Horizons 2.1.2-a.
image
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@L1nkTM
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L1nkTM commented Aug 15, 2024

The solution I found is turning off transparency in the DH graphic settings

@Eldeston
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Hello guys, majority of the Distant Horizons issues has been fixed and improved in 1.3.7 (there's still issues with shadow geometry due to shadow distortion, oh well). It will be released soon with other QOL features and the end of Optifine support.

I will close this issue as soon as 1.3.7 is out. On the other hand, you can try the version early here:
https://github.com/Eldeston/Super-Duper-Vanilla/archive/refs/heads/1.3.7.zip

@l3ifk
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l3ifk commented Oct 8, 2024

I can confirm that this bug is solved with the 1.3.7 version

@owosoup
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owosoup commented Nov 13, 2024

I think there's a problem with 1.3.7
(I'm on fabric 1.20.1, sodium 5.11, iris 1.7.5, DH 2.2.1-a with an RX 6800).
2024-11-13_16 32 01

@Eldeston
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As for this one, I have no idea why. It looks different on various devices.

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6 participants