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EndlessSky.cbp
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EndlessSky.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="EndlessSky" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/EndlessSky" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option external_deps="lib/Debug/libendless-sky.a;" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="lib/Debug/libendless-sky.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/EndlessSky" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option external_deps="lib/Release/libendless-sky.a;" />
<Option type="0" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-flto" />
<Add option="-O3" />
<Add option="-msse3" />
</Compiler>
<Linker>
<Add option="-flto" />
<Add library="lib/Release/libendless-sky.a" />
</Linker>
</Target>
<Target title="Win32">
<Option output="bin/Win32/EndlessSky" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Win32/" />
<Option external_deps="lib/Win32/libendless-sky.a;" />
<Option type="0" />
<Option compiler="gnu_gcc_compiler_win32" />
<Option projectLinkerOptionsRelation="1" />
<Option projectIncludeDirsRelation="1" />
<Option projectLibDirsRelation="1" />
<Compiler>
<Add option="-flto" />
<Add option="-O3" />
<Add directory="C:/dev32/include" />
</Compiler>
<Linker>
<Add option="-flto" />
<Add option="-Wl,--subsystem,windows" />
<Add option="-lwinmm" />
<Add library="lib/Win32/libendless-sky.a" />
<Add library="libmingw32.a" />
<Add library="libsdl2main.a" />
<Add library="libsdl2.dll.a" />
<Add library="libpng.dll.a" />
<Add library="libturbojpeg.dll.a" />
<Add library="libjpeg.dll.a" />
<Add library="libmad.dll.a" />
<Add library="libopenal32.dll.a" />
<Add library="libglew32.dll.a" />
<Add library="libopengl32.a" />
<Add library="librpcrt4.a" />
<Add directory="C:/dev32/lib" />
<Add directory="C:/Program Files (x86)/mingw-w64/i686-5.2.0-posix-dwarf-rt_v4-rev0/mingw32/i686-w64-mingw32/lib" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-Werror" />
<Add option="-Wold-style-cast" />
<Add option="-fno-rtti" />
<Add directory="C:/dev64/include" />
</Compiler>
<Linker>
<Add option="-Wl,--subsystem,windows" />
<Add option="-lwinmm" />
<Add library="libmingw32.a" />
<Add library="libsdl2main.a" />
<Add library="libsdl2.dll.a" />
<Add library="libpng.dll.a" />
<Add library="libturbojpeg.dll.a" />
<Add library="libjpeg.dll.a" />
<Add library="libmad.dll.a" />
<Add library="libopenal32.dll.a" />
<Add library="libglew32.dll.a" />
<Add library="libopengl32.a" />
<Add library="librpcrt4.a" />
<Add directory="C:/dev64/lib" />
<Add directory="C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/x86_64-w64-mingw32/lib" />
</Linker>
<Unit filename="source/WinApp.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="source/main.cpp" />
<Extensions>
<editor_config active="1" use_tabs="1" tab_indents="1" tab_width="4" indent="4" eol_mode="0" />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>