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notes.txt
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notes.txt
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Syntax Blast TODO / Notes
---------------------------
- Work on UI, layout, get basic pieces in place
- The player-input element [ X ]
- The level-area element [ X ]
After getting level logic, stats, level UI loading and saving complete: [ WIP ]
- Should probably be using a canvas, animation lib, and animation frames [ T B D ]
- Build a level [ IN PROGRESS ]
---------------
- Keep to one level.
- The Player Stats
- Basic needed UI Things
- Inviting instructions
- Start button launches instructions and ready button [ MAYBE ]
JULY 19th
-----------
- do something with the stats
-- positioned them [ X ]
---- next hide until game init [ X ]
---- next - make style changes [ X ]
- put padding above player input / mess with width [ X ]
- try colors on level area [ X ]
- FIX LOOP [ X ]
JULY 20th | JULY 21
-----------------
Gameplay
End Of Level
Between Level Transition <---------- Congrats / Level Menu / Stats / Load & Run Next Level
Player Fail / Health / Try Again <------- Need health check logic / failed / game over
------
But Today: Screw with cool css.
Screw with completely different approach / pivot, from being only
a developer's learning/training tool to a more general actual game,
but still aligned with the concept(s)
TODO:
- Need level complete, level failed state
- Is there ever really a GAME OVER and LIVES, or you just have to
complete the whole thing (with breakpoints) to win
- Need to introduce a dynamic system for Pre-level. post-level, game status
message display utils
--- IDEAS:
- No levels, but a continuous stream of enemies with breakpoints
- Enemies with armor where a character must be typed more than once
in order to break through and cause damage
- I think the player input should be fixed near bottom of screen
and larger... while the level area is then more prodiment
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----------------------------------------------------------------------------
- try body background ui color switcher (only in level dev / test area level)
The whole first level is a playground / demo / customizable level
until moved to a switch that may be turned off and on
once game is further along..